Somehow... my game got deleted...
I was super close to release a demo... maybe in 2 more months... and somehow my folder got corrupted...
The main character would not stand up correctly and somehow my content folders were not working as they had before. Configurations were all off... I could not figure out why. I was implementing a new system called Universal Monster and I started having bugs. But, I know it was not Universal Monster because I tried using it on another project with the same engine and same character build as last time and it worked fine.
I think I just lost 3 months worth of real care and work...
Upon trying to repair bugs the wrong folder was removed and because the project was so large it was not saved in trash... thus it's gone forever.
Just like all things in life.. nothing lasts.
I cannot remake it as it was special and a lot of heart, soul and care went into crafting the story line and details. Now I am trying to figure out where to go from here... I need to learn to always back up my work........
I wonder if this troll who trolls all my work got into my system some how? But how I only saw him trolling me on social media accounts and Youtube?
I deleted all my work before because I constantly got trashed on by trolls and realized they are not real people. Also I had very little people showing interest and I would get tired of trying to make the process work. But... I realized this time to just hunker down and finish a project... then now this :(
I'm gonna remove social media and other links to anything where anyone could get access... also i have to chalk it up to my own human error as well because I am the one that deleted the folder.. Somehow thinking it was not the entire game but the main components of my backed up FPS that I could easily re implement. But.. no.. it was the actually entire data...
Now.. I suppose I will take a hard look at what I should do to make this work and how to rebuild everything and start over? or do a new project? No... I think Killing Evil will be built and I will remake it. I will make this work. Regardless of trolls and haters... hackers and more....
I will find a way to make this game come to reality.
Gameplay coming soon.
Footage of Killing Evil game play is coming soon! Once released it will be playable on Steam for PC.
Currently working on the startup of Killing Evil. A SciFi Indy Horror due out on Steam during Halloween 2021. More screen shots of actual game play are coming. As well as more story and plot. However, this is what I got for now.
When you start from here, you find a town that is not on the map. It is run by a strange cult. You have to find out if they are friendly or foe. When you choose to help them, are you being used? Is the town even real? Are you in some psychosis ? Or.. did you die in the desert only to be lost to your own inner imagination forever?
When you explore the town the mystery unfolds and some do not come back from this rabbit hole.
Today I am working on building the Start Menu to intro of the game Killing Evil. Here is a sneak peak. In a coming video I will release gameplay footage as well as some ideas I am playing with. In the game Shenmue there are scenes where sequences play and you are called to click a button within a certain amount of time. I am building a system that will allow this to happen in my new game called Killing Evil.
Further, you will be able to play the game in First Person. So, there will be two styles implemented into one game. Further, I want to add some detailed shots of the environment controller in Killing Evil the game. In this western setting you are in an environment that changes, from sun up to sun down. I am still trying to figure out how to make Nighttime special and extra spooky. Some ideas are coming to life. I am excited to get the first area done to then place some of the fun here. :)
If you are using Unreal Engine to make games. UE4 just released Downtown West Modular pack and it looks phenomenal. It will be fun to try some game builds using this pack.
An early idea and visual map of the town that takes place in the UE4 game I am calling Killing Evil. It's worth sticking around for the end on this teaser if you dare. In later videos I will show some highlights of the mines that the monsters will be in. You will be in the caves using dynamite to blast through areas that collapsed. Then you will need to kill the evil inside to free people of the town.
The beginning of Killing Evil starts out with the main character looking for water, shelter and food. However, the character runs into a puzzling situation when the town is empty yet looks like they have not been gone long. The character stocks up and finds clues to the hell he is about to embark on in Killing Evil the game for PC and VR.
Again... I am deleting a game... LOL. I spent months on it. Yet... It just did not have the feel, vibe and appeal I was looking for. So.. I renamed Psycho Circus. However, after some more playing with the map I realize that changing the name to Killing Evil was now changing my entire outlook on how to continue with the new re-vamp of my game.
Thus... now I deleted the entire project. There was a monster battle in there I never released. It was pretty good. Yet... I think deleting it all and starting over on a new project will be helpful. Further, I learned a lot to build, edit, code blueprints. I am a bit down because I could not make it work. I got major writers block and the entire feel just felt off... I could not make it work... So... Here's to a new project and new year.
Bye Psycho Circus for now. Like Hadron. I may revisit these later on when I have more money to implement proper animation, voice acting and so on..
Meet a boss fight scene in Killing Evil.
You enter the compound thinking you will assassinate their evil prophet. Unfortunately, you are in for magic, wonder, suspense, horror and this guy....
Psycho Circus is not dead. The name is. The new name of Psycho Circus will be Killing Evil so long as there are no issues with others owning this games name.
So far it looks as though I am the only one to have the name so... Killing Evil will release a new alpha starting in a few weeks. Where it will then begin beta testing all over again. Never give up on your dreams. Never stop trying. Loss, failure is apart of life. I just wonder when success is apart of life too? Is success only measured in subjective realities? Maybe... but my subjective reality of how successful I want this game to be is not asking a lot. Rather, just enough to live on and build new games for people to play.